As you may have guessed from the Adam Rose segment last night, WWE Studios' horror film Occulus was officially released on DVD and Blu-Ray today.
Ken McAndrew sent word that the new WWE Paul Heyman DVD documentary is available for rental or purchase via iTunes.
The Summerslam 2014 DVD will be released on 9/16.
Eric Lewis sent the following....In Canada, there was a promo for the Network broadcast on Rogers Sportsnet 360 during a commercial break in the Ambrose/Del Rio match. We were told that Canadians will have access to hundreds of hours of on-demand content, so it sounds at this point like we'll have both the on-demand library and the channel. There was no mention of price, only that a "preview" would be available through a subscription on Aug. 12.
Speaking of the WWE Network, with FOX about to launch Simpsons World, here's a look at AVClub.com looks at mistakes WWE made that the Simpsons' platform can learn from at this link. Thanks to Jeffrey Everett for sending along the link.
Set for this week's WWE NXT:
*Enzo Amore and Big Cass vs. Jason Jordan and Tye Dillinger.
*CJ Parker vs. Xavier Woods.
*Bayley vs. Eva Marie.
*Sami Zayn and Adam Rose vs. Tyson Kidd and Justin Gabriel.
Take Two issued the following press release on WWE 2K15:
“HULKAMANIA” Runs Wild: WWE® 2K15 Collector’s Edition to Feature WWE® Hall of Famer Hulk Hogan®
Unique offering scheduled to include two playable Hogan characters, collectible autographed item, authentic ring canvas, vinyl figure and more
New York, NY – August 5, 2014 – 2K today announced that WWE Hall of Famer, Hulk Hogan®, will be featured through the “HULKAMANIA” Edition of WWE® 2K15, the forthcoming release in the flagship WWE video game franchise. The edition will be available exclusively for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, while supplies last, for a suggested retail price of $99.99.
The WWE 2K15 “HULKAMANIA” Edition will include the following items:
Copy of WWE 2K15 video game;
Exclusive premium packaging;
Exclusive collectible art card personally autographed by Hulk Hogan;
Exclusive Funko “Hollywood” Hulk Hogan vinyl figure;
Exclusive piece of authentic ring canvas from Hulk Hogan’s Monday Night Raw appearance on March 10, 2014 in Memphis, Tenn.;
Two pre-order, launch exclusive playable characters: Hulk Hogan and “Hollywood” Hulk Hogan;
Access to WWE 2K15 global pre-order offer: Sting playable characters pack.
“Twenty-five years ago, I appeared in my very first WWE video game, and I’ve never been more excited than I am now to be part of this year’s game,” said Hulk Hogan. “I’ve got one thing left to say: whatcha gonna do when the WWE 2K15 ‘HULKAMANIA’ Edition, featuring the greatest of all time, runs wild on you, brother?”
From early matches with opponents like Andre the Giant, “The Million Dollar Man” Ted DiBiase, Ultimate Warrior, “Macho Man” Randy Savage and “Rowdy” Roddy Piper, the emergence and popularity of “HULKAMANIA” spread like wildfire, as fans embraced Hogan’s signature appearance, charismatic personality and renowned moves. After time away from the ring in the early ’90s, Hogan returned as “Hollywood” Hogan and developed a handful of new rivals, including The Rock®, Sting and Goldberg. In 2005, after decades of success, Hogan was inducted into the WWE Hall of Fame.
Hogan’s influence in pop culture extends beyond the ring, as he has lent his time to several film, television, music, radio, restaurant and charitable projects. From Hulk Hogan’s Rock ‘n’ Wrestling cartoon series to his role as Thunderlips in Rocky III, or his groundbreaking Sports Illustrated cover and highly-rated reality television series, Hogan Knows Best, Hogan has cemented himself as a notable, relatable and iconic celebrity recognized and adored by millions worldwide.
“With an illustrious and storied career, a name forever etched in the WWE Hall of Fame and a persona immortalized by fans around the world, Hulk Hogan remains one of the most recognizable and memorable competitors in WWE history,” said Chris Snyder, Vice President of Marketing at 2K. “Hogan truly deserves a ‘HULKAMANIA’ Edition of WWE 2K15, and this comprehensive offering is a must-have for any WWE fan.”
Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE 2K15 is not yet rated by the ESRB. WWE 2K15 is currently scheduled for release on PS4™ and PlayStation®3 computer entertainment system, as well as Xbox One and Xbox 360 games and entertainment system from Microsoft, on October 28, 2014 in North America and October 31, 2014 internationally.
For more information on WWE 2K15 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter using the hashtags #WWE2K15 and #FEELIT or subscribe on YouTube.
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Miami, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to entering into, maintaining and renewing key agreements, including television and pay-per-view programming and our new network distribution agreements; risks relating to the launch and maintenance of our new network; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to regulatory matters; risks resulting from the highly competitive and fragmented nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; the risk of accidents or injuries during our physically demanding events; risks associated with producing and travelling to and from our large live events, both domestically and internationally; risks relating to our film business; risks relating to new businesses and strategic investments; risks relating to our computer systems and online operations; risks relating to general economic conditions and our exposure to bad debt risk; risks relating to litigation; risks relating to market expectations for our financial performance; risks relating to our revolving credit facility; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through June 2014.
“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.